Thank you everyone who has read and commented on part 1 and welcome to the second part of this article in which I describe my workflow after I listened through everything, placed markers and regions for specific information and taken notes aside. The main reason why listening through, cleaning and marking before displaying the clips […]
Tag: sfx
PSE Hybrid Library Review
Below I link the first review for AudioNewsRoom I’ve done on the impressive Pro Sound Effects Hybrid Library. This was the first of three where I go into some detail with organising and metadata. Would love to hear your comments on which points you would like me to go over in the next two reviews! […]
File Naming for (Mobile) Games
Hi there! This is just a simple thing that I find so extremely useful when working with your peers over a game, that might save both parts long minutes of work if it’s not already too late. Organization is crucial, and thousands times more important when working with more people. When I worked on my […]
Amnesia: The Dark Descent
It has been just 2 days I’ve started playing Frictional Games‘ Amnesia and it has already my full attention. (I’ve purchased it here for $8 with Limbo, Bastion, Psychonauts and Superbrothers: sword & sworcery, along with their soundtrack, both in .flac and .mp3 format) The build up in this game evolves in such matter it gets the player freaked […]