If you have been reading this blog for a while, you might know that last month I spend 12 days at a Wolf Center recording over a dozen of wolves and their mysterious forests. This was a very challenging field recording trip, from coordinating recording times with daily volunteering tasks to listening, cataloguing and editing […]
Category: SFX
Wolf Field Recording Project
Hi! I started to write this post shortly after I launched a small funding campaign on Ko-Fi that would be able to cover the expenses of spending 12 days at Grupo Lobo. However, in very short time, mostly due to the amazing sound community on Twitter, the total amount was covered. You can find al […]
A method for organizing field recordings – part 2
Thank you everyone who has read and commented on part 1 and welcome to the second part of this article in which I describe my workflow after I listened through everything, placed markers and regions for specific information and taken notes aside. The main reason why listening through, cleaning and marking before displaying the clips […]
A Method for Organizing Field Recordings – part 1
This is an article I have been wanting to write for a long time and it was recently that I felt very secure about this method. To my own workflow and needs it seems nearly perfect. However, before we get to how I do this, I want to make clear there has been many trials […]
Thinking Natural Soundscapes in Films
Being a natural environment enthusiast, a field recordist and a sound designer it has been great to research for this article. There I mention Chris Watson approach to build a soundscape and talk a little about subjective experiences. Check it out here.
The Wind Rises – sound design analysis I – the oneiric realm of Jiro (part 2)
Part 1 of this analysis can be read here. 6/ [00:54:54] / A world with pyramids After his stay in Germany, Jiro proceeded west, sent by his company “to see the world”. He is travelling in the train by himself when a man sits next to him. Jiro looks happy and surprised when he understands the […]
The Wind Rises sound design analysis I – the oneiric realm of Jiro (part 1)
The oneiric realm in this analysis concerns the dreams that Jiro experiences when he is sleeping and the visions that predict the outcome of a new aircraft construction or of relevant events in the narrative. These visions (while lacking a better term for the intensive and complex world of Miyazaki) emerge on circumstance, many times illustrating the genius aircraft […]
PSE Hybrid Library Review
Below I link the first review for AudioNewsRoom I’ve done on the impressive Pro Sound Effects Hybrid Library. This was the first of three where I go into some detail with organising and metadata. Would love to hear your comments on which points you would like me to go over in the next two reviews! […]
File Naming for (Mobile) Games
Hi there! This is just a simple thing that I find so extremely useful when working with your peers over a game, that might save both parts long minutes of work if it’s not already too late. Organization is crucial, and thousands times more important when working with more people. When I worked on my […]
Air Conditioned Sound is your friend too
Whilst we spent time and brain cells to cut off air conditioned from a lot of recordings, some weeks ago, in the studio, my friend and owner at the place – João Azevedo – was looking at the air conditioned tube for the tenth time and saying ‘we should record this sometime. I’m sure that […]