Being a natural environment enthusiast, a field recordist and a sound designer it has been great to research for this article. There I mention Chris Watson approach to build a soundscape and talk a little about subjective experiences. Check it out here.
Category: Creative Process
3 Film Directors That Place Importance on Sound
What follows is an article I wrote for the SFX website SoundSnap. I discuss some examples of films of Terrence Malick, Gus Van Sant and Hayao Miyazaki (whose sound design’s film The Wind Rises has been dissected on previous articles) and mention very interesting interviews with their sound designers. These director have gotten my attention […]
Working Across Aesthetic Boundaries
Recently my name was short listed amongst incredible field recordings on SoundFly, an audio educational website with great content that is definitely worth following (I’m still stunned by this!!) What Patrick McGuire writes is spot on: Pons considers her work as a way to relate to and understand elements of the world around her. After some years […]
Using Sound Design to reveal the under layers
Two films I am involved in inspired me mostly to write this article. I have been giving this matter a lot of thought, which bursted particularly while working for 8 months on history and social related TV programs with a regular interview / stock footage format (which unfortunately felt kind of flat). One is an […]
The Wind Rises – Sound Design Analysis III – challenging and supporting the notions of vococentrism
For the purpose of this review, principles and notions from Chion are going to be referenced and hopefully challenged at times. Chion’s notion of the central role of voice in cinema as a means of the conveyance of psychological and emotional information that is expressed trough its spacial, material and sensory inputs – vococentrism. In his book […]
The Wind Rises sound design analysis II – elements of nature / the earthquake
The earthquake In September 1923, Tokyo became a hell on earth. In less than three days, a magnitude approximate 7.9 earthquake and subsequent conflagrations reduced nearly half of Japan’s capital to a blackened, rubble-filled, corpse-strewn wasteland of desolation. The human tragedy of over 120,000 killed and 2 million left homeless was matched in severity by […]
The Wind Rises – sound design analysis I – the oneiric realm of Jiro (part 2)
Part 1 of this analysis can be read here. 6/ [00:54:54] / A world with pyramids After his stay in Germany, Jiro proceeded west, sent by his company “to see the world”. He is travelling in the train by himself when a man sits next to him. Jiro looks happy and surprised when he understands the […]
The Wind Rises sound design analysis I – the oneiric realm of Jiro (part 1)
The oneiric realm in this analysis concerns the dreams that Jiro experiences when he is sleeping and the visions that predict the outcome of a new aircraft construction or of relevant events in the narrative. These visions (while lacking a better term for the intensive and complex world of Miyazaki) emerge on circumstance, many times illustrating the genius aircraft […]
The Wind Rises – sound design analysis / intro
The Wind Rises is the first film being covered on this sound analysis upcoming series. Among the the many many films I’ve watched, TWR, was the one that left on me a significant impression with its exceptional approach to sound design. Now I need to admit here – as a person living in the western culture, film […]
A sound description of São Paulo
There is nothing to hear on this post, not on your headphones. But there is an incredible imaginary while I try to learn this place through sound. I have been in São Paulo, Brazil, for 7 days now and although I brought my upgraded gear, I have just recorded a few times, at least for this […]